

Lego digital designer render pro#
This week, Meta announced the Quest Pro, its latest AR/VR headset for the so-called "metaverse." At $1500, the Quest Pro is the high-end successor model to the Meta Quest and boasts a more comfortable design, more advanced display technology, and sensors that can read a user's emotions and facial movements, according to Meta. LDD pioneered real-time rendering of LEGO bricks, virtual brick connectivity, and the compact LEGO Exchange file format (LXF) which made LEGO models built in LDD light and portable.
Lego digital designer render software#
I do think that having someone come into the space and basically say, "We're going to build the best hardware in the space and we're going to basically sell it at a break-even point and in some cases, maybe even slightly at a loss in order to basically help grow the ecosystem with the business model of basically having the revenue come through software and services", that business strategy I think is aligned with the mission of basically connecting people and having people there because if you want to build a social experience, you have to have the people there. LEGO Digital Designer was released in 2004 as the LEGO Group’s 3D building tool. You can use it to document models you have physically built, create building instructions just like LEGO, render 3D photo realistic images of your virtual models and even make animations. I think the business model will be disruptive, in that it's typically people build hardware and they try to make a profit off of it, where if you're Apple, you build hardware and you charge as much as you can for it. What is LDraw LDraw is an open standard for LEGO CAD programs that allow the user to create virtual LEGO models and scenes. In contrast, Zuckerberg said Meta will take a different route with its portfolio of hardware products, and claimed his company may make no profit from some of its sales and will instead rely on revenue generated by software and services offered in the metaverse. In a podcast interview following the launch of Meta's new "Quest Pro" headset, Zuckerberg said it's natural for hardware companies to want to make a profit on product sales, but that Apple seeks to charge customers as much as possible. by BIG-Bjarke Ingels Group and CRA-Carlo Ratti Associati who collaborated on its architecture, public space, and digital user experience (respectively). Meta CEO Mark Zuckerberg has criticized Apple's pricing strategy by claiming that the tech giant typically "charges as much as it can" for hardware, whereas Meta will take a different approach by selling products like its new $1500 AR/VR headset at a "break even" price point, or in some cases even a loss (via Business Insider).
